Well you shouldn’t have a problem solving these.
The cake is a ______
Who is zelda?
Gordon _____ , black _____
Would you kindly. ?
War, war ne___ ______
Who tried to take the sweet roll?
“I’m a boy, I’m a sexist asshole. I think if I pick a few video games and make women answer questions on them I am better then they are! So I’m going to pick a few games not not every gamer might play, men and women alike. And if a men dosen’t know the answers then that’s okay they just don’t play those games. But if a women dosen’t know them they are fakes! How dare they play other games! How dare women choose that maybe Portal and Fallout are not for them and would rather play games like Silent Hill or Assassin’s Creed or Alice Madness Returns or Journey or Ico or Shadow of the Colossus or Pokemon or OFF or Mario or Sonic or Star Fox or Psyconauts or Earthbound! How dare those female gamers not know about a select few games that I want them to be tested on!”
Here is a quiz for you.
It is sexist to ______
I will never get laid if I ______
Women deserve respect _______
_____ and ______ both can like ______
My mother would be ______ if she knew how I treated other women
ANSWERS: (Because honestly I have little faith you can do this quiz.)
Try and quiz gamers or other members of nerd culture based on gender.
Don’t stop what I am doing.
ALL THE TIME. ALL OF US. YOU DON”T GET TO CHOOSE WHICH ONES. WE ALL DESERVE YOUR RESPECT. GAMER OR NOT.
Men and Women can both like video games.
My mother would be disappointed if she knew how I treated other women.
“You don’t want blood on your your pink Barbie dress”
I can assure you
the only reason a dress of mine would be pink
is that the blood didn’t come out
HOLY SHIT KATIE
yes hello you rang?
holy shit katie put them down.
IT KEEPS GETTING BETTER
|—||To My Someday Daughter, by Geordie Tait - a Magic: the Gathering Miscellaneous Article (via albinwonderland)|
Frankly, I’m appalled that this is even an issue. I will lay it out right now that I am a queer woman who enjoys playing otome games, dating-sims-within-games (like Harvest Moon or Persona), bishoujo games, and to a much lesser extent, BL games (as much as I like M/M romance in other settings, BL games themselves generally don’t interest me for a number of reasons). GL games aren’t even on this list because I’ve never played one and no one has been able to recommend me one. I’m not what I would call an otome gamer because there are only a few that have been able to hold my interest when the focus is mostly on romance. That’s nothing but personal preference.
Which is okay to have! Personal preferences are inevitable and a lot of the reblogs on that otomeconfessions blog’s posts on this issue have been people whining and crying about how persecuted they feel for liking het exclusively or more than F/F or M/M and expressing that they would be “uncomfortable” with the presence of a F/F route in their otome games.
I think when you start saying that something should outright not exist because of your personal preference — when the majority already caters to your desires — is when it becomes less about “personal preference” and more “you’re kind of a dick”.
“Otome games are targeted at straight girls and women! If someone wants to play gay romance, they should play a game with a female heroine and all female love interests!”
As much as I would like for something like this to exist, I’m pretty sure our options are slim. The number of video games of any genre out there starring a female heroine that doesn’t have to share a spotlight with a male one is low to begin with. If you add “and can pursue a relationship with another woman” to that criteria, I bet you’d be able to count all of those games on one hand. More importantly, why can’t the possibility of a relationship with another woman exist alongside the possibility of relationships with men? It’s called being bisexual or pansexual. Contrary to popular belief, a bisexual person dating either a man or a woman does not magically turn them straight or gay.
Furthermore, the fact that I, a gay woman, do not fit into the demographic of “straight girls and women” does not mean I am incapable of enjoying a story about het romance. (If I wasn’t, my media options would be pretty fucking limited.) The same works in reverse — straight people are not incapable of enjoying stories about queer romance. It may not be their cup of tea compared to straight romance, and that’s okay! But I think the attitude of “this shouldn’t exist” or “this should exist separately far away from my precious hets” is a major problem.
Because if you feel that way you really need to ask yourself why. Why is the possibility of an optional addition so threatening to you? Especially in the case of F/F — if you’re a woman playing an otome game, are you self-inserting into the heroine? If you’re uncomfortable, do you think it might be because you’re bothered by the idea of someone you are supposed to personally identify with being open to pursuing relationships with both men and women? That is homophobia — discomfort with homosexuality existing in what you have deemed to be your space. A simple disinterest in queer media is not homophobia. But there is a big difference between “this is icky” and “this isn’t what I’m interested in”. Anyone who plays otome games is obviously not advocating that we do away with the het romance — the suggestion is that it would be nice to include options with a few female characters too. Or even one. One!! There is zero threat of what you like ceasing to exist. There is so much of it out there in so many forms. But for those of us interested in queer media, for whatever reason, we have to shout and cheer if we’re thrown a single bone — whether it’s a side F/F route in an otome game or something more.
So it’s strange and offensive to me to think that people get so hateful and angry about the possibility of such a thing existing. Someone brought up as an argument against the existence of F/F routes in otome games that “yuri is often written to satisfy a male gaze” which is true! But to me that’s what makes the prospect of a F/F relationship written into an otome game so exciting — those games are already written to satisfy women. Straight women aren’t the only ones playing them and enjoying them, and they’re not the only types of women who matter. Implying that F/F is written only for the enjoyment of men is incredibly gross and not at all accurate, and the prospect of a F/F relationship written to satisfy the female gamer is really thrilling to me. The target demographic would not change in that respect.
“Not everyone is bisexual or gay!!”
Thanks for that reminder, genius! It’s almost like us gays never leave our gay homo hives where we use the gay internet and only commune with other gays. I tend to forget that not everyone is bi or gay. Maybe that’s why it’s so uncomfortable when I leave my gay homo hive and my coworkers tell me I need to find a man or ask if I have a boyfriend.
Try again. It’s funny to me that people continually bring this up whether the discussion is this or Bioware games or the future of Persona games, etc etc, as if it’s major news. Yes, we all know that straight people exist. They are everywhere, believe it or not. But if you dare to suggest that a few or even one character should be queer, suddenly you just!! want to make everyone gay you militant gay!! It’s soooo unrealistic!! But what about my precious het?!
You can start arguing for realism when the game in question doesn’t involve vampires or jumping into TVs or magic spaceships.
Why should we be kept out of your playground? If you honestly feel threatened by or insecure about the possibility of a bisexual heroine with optional same-sex romance routes then you might be a homophobe!! I know this might be hard for some of you to stomach but it’s true. And don’t give me any of that “well it’s just my opinion, we’re all entitled to our opinions” garbage. Yeah, you’re entitled to your opinion (that you can’t seem to provide any logical backup for that doesn’t involve some sort of disgusting generalization or exclusion), and I’m entitled to mine. Here’s mine: your opinion fucking sucks and that^ is why.
I didn’t even know there were F/F options in Otome games. I would play the fuck out of those. Love is love bbs.
Remember Me, coming May 2013 from Capcom and Dontnod Entertainment, is a third-person video game starring Nilin, a mixed-race lady, in dystopian Neo-Paris in 2084. Nilin had her memories wiped by her former employer, but will use her skills as a memory hunter to alter her enemies’ memories and restore her own. Exploration and platforming are major parts of the game, so expect Mirror’s Edge-style parkour without Mirror’s Edge’s major failing: Spontaneous gun battles. Combat in the game is entirely hand-to-hand, with no guns, blood, or killing. Instead, players create combos on the fly in the Combo Lab (which touts over 50,000 different combos according to Capcom) and rely on on-screen displays to see how effective they are against an enemy. If you’re not super psyched for this game yet, let me give you a quote from the co-founder of Dontnod:CVG: Remember Me’s lead character is a mixed-race female, which stands out against the crowd of white male heroes. There’s a sense that publishers attach risk to anything other than white male leads. At any stage in development, did you feel you needed to change the lead character’s appearance?
Jean-Maxime Moris: No, we wanted Nilin to stand out. I think these sort of issues become self-fulfilling prophesies; people saying that only white males sell so then everyone only does white males. If you start believing these things you get your head inside this cold marketing strategy that you cannot get your head around. It becomes a pretty fucking racist and misogynistic way of thinking about lead characters.
To summarize: Remember Me is a third-person cyberpunk dystopian parkour platformer starring a non-sexualized non-white lady who knows 50,000 ways to knock somebody out. Coming May 2013 to PC, XBox 360, and PS3.
Additional reading: How stupid is this industry to only bet on stereotypes?, CVG, Nov 4 2012
BRB off to pre-order this game
We describe a statistical majority of events in a certain genre, situation, or society setup.
i.e. “women in videogames are dressed scantily most of the time, with too much fanservice even when they’re “powerful” or good characters. Women in movies, women on TV, and women in comics follow suit.”
You decide to pick out the statistical minority of events in those genres.
“Here is a man who was dressed scantily!”
“Here is a man who was objectified in a comic!”
Besides those scantily dressed men conforming to heterosexual male power fantasies more than anything—Superman, shirtless boxers, etc.—you are picking out what happens on a very small scale and trying to use it to debunk something that happens most of the time.
This does not work.
Women are objectified almost all of the time in popular media. Non-objectification is simply a minority of events.
Men are not objectified most of the time in popular media. Objectification is a minority of events.
Don’t give me this. On my 3DS I got the demos of Resident Evil and Metal Gear Solid: Snake Eater. When I’m Snake, I happen to be in some swamp somewhere and I can change my camouflage. Snake is normally clothed, but you can select “naked” and he doesn’t get naked. He just takes his shirt off.
If Snake was a woman, you can bet that naked camo would be naked as hell.
Resident Evil. Okay. The demo opens up with my passed out female cop protagonist being on a bed in a locked room. What does the camera do? I swear it goes up from my tighly uniformed legs past my partially unzipped cop uniform to my unconscious face. THEN, after you get a long look at the fanservice I wake the hell up and have to stab some shambling mutant thing to death after finding a screwdriver.
You have to navigate 2 menus and click “naked” to get Snake’s shirt off in the swamp. Resident Evil’s cop girl is sexualized from the moment you lay eyes on her.
So get out of here with that reasoning, snotwad
And this is why only 13% of computer science department students (on average) are sexually active. Smh.
Remember when this shit was going down? Check this out, it’s really important. I am in awe of her bravery.
Always reblog Sarkeesian on my dash
I find that BioWare, like many writers in this progressive age, fall into the trap of being TOO equal. They go too far to make sure everything is fair in their writing. It’s actually a form of political correctness. They want everything and everyone to be on a level playing-field so that nobody is offended. This is how we get things like all the characters in Dragon Age II being bisexual.
But this is a problem in writing, especially in fantasy. Not everything should be fair and equal like this. It isn’t how it is in real life, and why should it be in fiction? This is why Game of Thrones excels. It isn’t afraid to offend. To put you out of your comfort-zone. That’s what good fantasy writing should be. Good-creepy, bad-creepy, it makes no difference. The difference is in good writing and bad writing, and lately, BioWare has been preferring to dabble in bad writing.
you know, this is an issue that i’ve struggled with while discussing it with my family, and i think seeing it put in these terms crystallizes why it’s so frustrating to me.
the key phrase here is comfort zone. do you know what our cultural comfort zone is? it’s the status quo. it’s the white, straight, cis, male default we’re constantly given. it’s normal. it’s something you’ve set up in this post as dwindling creativity, unfettered by political correctness, as though our lives and our stories are ruled by political correctness (they’re not) or as though a story will lose its integrity through inclusion (it won’t). that mindset is absolutely nothing new and, coincidentally, it’s absolutely nothing outside of our pre-established comfort zone.
it’s what we recognize. it’s what we assume.
dragon age is a fantasy franchise. we stretch limits of our beliefs when we turn on that game. we observe the truths of our own society as reflected through the struggles of mages and templars, city elves and dalish elves, the flaws and the greatness of the individual characters. this is not a series that is by any means too politically correct. i only need the fingers of one hand to list the characters of color within the two games, which has a cast of ever so many characters. dragon age only begins to scratch the surface of inclusivity and in a world where dragons are real, where darkspawn roil beneath the surface of the earth, where dwarves come blow to blow with qunari, anything. is. possible. and i’m not going to downplay the efforts the writing team has made and the successes they have. but there is always going to be more to do.
what, exactly, is so terrible about broadening our horizons? we can travel to lands where witches lurk in the wilds, where acts of unimaginable tragedy, heroism and sacrifice are possible, where greatness comes from the smallest of beginnings, where people shoot fire, ice and lightning out of their fingertips…but the second it’s time to be ‘more pc’ (read: more inclusive) we’re compromising the bounds of our imagination? HUH?
the thing is, everybody should be represented equally in a game of fantasy, so that everyone’s fantasy can be represented. not just one familiar fantasy. the ‘normal’ fantasy.
i’d wager that your mindset is far more damaging to good writing than this ‘restrictive’ pc mindset you’ve described.
what you fail to realize is that video games shouldn’t cater to females in the first place. It’s largely known that it’s targeted towards the MALE demographic and has been for so many years, so why would they ask for something like that to be handed to them on a goddamn silver platter?
that’s like a guy walking into the women’s department of clothing at a sears and demanding that there be more clothing for men there. Separation of sections be damned.
that’s not how it fucking works
no not really
the game industry is more like walking into a regular department store and seeing that all the clothes are only men’s clothes
and when you ask the cashier where the women’s clothing section is, they wheel out a small rack of cheaply made tutus, g-strings, and high heels all in bright pink
and then when you go “wow really that’s it” you get called an uppity bitch and everybody assumes you want all the focus on you when in reality you’d just like to be considered a worthwhile demographic since you also like to wear clothes, it’s not like you want some ridiculous getup, you just want a solid shirt and pair of pants that fits you alright.
I mean hell you even sort of like men’s clothes and you have no problem wearing them. They suit you well. But it’s very obvious once you throw on a pair of men’s pants that they were not made for you.
Perfect metaphor is perfect.
I happen to be fortunate. My team of writers on Dragon Age currently consists of nine people— most of which are female. It’s reached the point that, when we consider new hires and transfers, I tend to joke “ummm, we could use some more testosterone in here…” and give a big goofy grin. Mine is probably the only department that could get away with saying something like that.
And I’m not truly serious about it, anyhow. If having such a large number of women on my team has taught me anything, it’s that you can’t lump them into one category of preferences any more than you could the guys. Yes, there are those among my female writers who are more averse to combat and more attracted to the romance plots… but, you know what? That’s equally true for the male writers. Considering there are those among the women who would be seriously put out if a plot didn’t engage in some serious bloodletting, and who roll their eyes whenever the subject of gooey romance comes up, I think it’s pretty safe to say the stereotype of a “female gamer” doesn’t exist outside of the heads of men.
Which meant I was a little surprised when I learned something new the other day.
We were sitting down to peer review a plot— a peer review being the point where a plot has had its first writing pass completed, and whoever wrote it sits down with the other writers as well as representatives from cinematic design, editing, and level art to hear critique. We’ve all read it first, and written down our thoughts, and go around the table to relate any issues we encountered.
As it happened, most of the guys went first. Typical stuff— some stuff was good, some stuff needed work, etc. etc. Then one of the female writers went, and she brought up an issue. A big issue. It had to do with a sexual situation in the plot, which she explained could easily be interpreted as a form of rape.
It wasn’t intended that way. In fact, the writer of the plot was mortified. The intention was that it come across as creepy and subverting… but authorial intention is often irrelevant, and we must always consider how what we write will be interpreted. In this case, it was not a long trip for the person playing through the plot to see what was happening at a slightly different angle, and it was no longer good-creepy. It was bad-creepy. It was discomforting and not cool at all. And this female writer was not alone. All the other women at the table nodded their heads, and had noted the same thing in their critiques. So we discussed it, changes were made, and everything was better. Crisis averted.
All good, right? That’s what these reviews are for.
Here’s the thing: after the meeting was over, it struck me how sharply divided the reviewers were on gender lines. The guys involved, all reasonable and liberal-minded fellows I assure you (including me!) all automatically took the intended viewpoint of the author and didn’t see the issue. The girls had all taken the other side of the encounter, and saw it completely differently— all of them. As soon as it was pointed out, it was obvious… but why hadn’t we seen it?
And this thought occurred as well: if this had been a team with no female perspective present, it would have gone into the game that way. Had that female writer been the lone woman, would her view have been disregarded as an over-reaction? A lone outlier? How often does that happen on game development teams, ones made up of otherwise intelligent and liberal guys who are then shocked to find out that they inadvertently offended a group that is quickly approaching half of the gaming audience?
For the girls reaching that, I imagine a bunch of them will roll their eyes and say “well, duh, pretty damn often.” Us guys, particularly in game development, are a pretty privileged bunch. That’s not meant as an insult; it’s just the way it is. The teams consist of white guys and (shockingly) that’s who we assume out audience is— almost exclusively. But our audience is changing, just as the nature of our games is changing, and perhaps there’s value in appreciating the fact that greater female representation in game development teams has a more practical benefit than equality for equality’s sake alone.